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Old Feb 24, 2006, 11:06 PM // 23:06   #21
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i'm going to add rez signet after i manage to unlock either punishing shot or crippling shot. basically, i'll take out poison arrow and either distracting shot or pin down, and add in the new elite and rez signet.
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Old Feb 25, 2006, 02:11 AM // 02:11   #22
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I hate it when people automatically leave a random group when there's no monk. I have had many succesful random arena groups with no monks in them. I even went almost 30 rounds in a row with a team of me as a ranger interrupter, two leech necros, and a non-mending wammo. Getting moved to team arena didn't shake us at all, and we went on a long ways on our win streak until we finally lost to a very well-planned team.
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Old Feb 25, 2006, 02:44 AM // 02:44   #23
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lol, monks are not needed in RA, I remember one time when we had three monks and a ranger in RA, the other team was 3 warriors and a ranger.
Our ranger left almost immediately because there was "no dmg" and "we couldn't possibly win". Two of the other teams warriors left at the ten minute mark because they couldn't kill us. Then one of our monks left because it was going no where. Their ranger left soon after. Finally at the 15 minute mark the other monk quit leaving me and the other warrior.

W/Mo: Let me kill you.
Me: Why?
W/Mo: Because I am a warrior.
Me: That is a reason?
W/Mo: You are a monk, you do no damage.
Me: I don't see you doing me any damage either.
W/Mo: You heal.
Me: No actually I prot there is a difference.
W/Mo: You prot in RA - OMFG u noob.
Me: Still not dead.
W/Mo: I deserve to win, only noobs prot in RA.
Me: *blink*

After about five minutes of flaming me, telling me what a bad monk I must be, said warrior quit. I've had similar things happen in RA before where ppl quit and it just becomes impossible to actually get an outcome. If the warrior had suggested rolling dice or paper/scissors/rock for who gets to die I might have volunteered, but flaming me to try to get me to quit or give it isn't going to do it.

But yeah quitters in RA even TA suck. Obviiously they take the game way too seriously. It doesn't matter that my avatars have died heaps. It isn't like it actually effects my game/inventory or anything else.
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Old Feb 25, 2006, 06:38 AM // 06:38   #24
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i used to try to convince people who use mending, IW, fire eles, life transfer, smite monks, melee monks, melee necros, that their particular build is less then usefull in arenas, and maybe even in RP. im all for creativity in builds used in RA/TA but dont use builds that have been proven to be really really bad, so now i am boycotting these people, talking to the people who dont want to learn is as useless as mending, drastic times call for desperate measures
back to the OP, he has the right to leave if he wants to, nothing is keeping him from leaving if he wants to, and someone who didnt bring a res sig doesnt deserve to bash someone for leaving
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Old Feb 25, 2006, 06:57 AM // 06:57   #25
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Originally Posted by SilentAssassin
Yes you do have to get the monk first... its a basic principle wich is needed for random arenas, or do you think you can kill som1 while a monk is healing him?
No, you dont have to get the monk first. If the monk is occupied, it would be better to concentrate on some other soft target to apply pressure more evenly. It almost always results in a kill regardless of the monk's competency.
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Old Feb 25, 2006, 08:59 AM // 08:59   #26
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Quote:
Originally Posted by moriz
that was a mesmer/necro, not a monk. anyways, it's either a bot or just a griefer, since he said the same message every time, and left at pretty much the same time (right after the gate opens).
some guy (I REALLY wish I could post names) did that to me repeatedly. Must have been a slow night in random arenas, because we were on the same team MANY times, and on the opposite team a few times.

He usually said something ridiculous, like: "my house just caught on fire, I have to go" "my brother keeps disconnecting my net" "OMG - someone just shot out my living room window in a driveby" "my house was just struck by lighting"

When I called him on it via PM, he denied it, then said that his brother really was disconnecting his net, then denied that he ever said that, or even was in random arenas. I took many screen shots and reported... not that reporting him would do anything.
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Old Feb 25, 2006, 10:18 AM // 10:18   #27
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Originally Posted by KvanCetre
Go to Team Arena then. You don't NEED a monk to win - I've got to the ten win limit with a group of 3 warriors and a ranger!
There's a ten win limit? I've gotten 40. Is the limit just in random arenas? I was in the Ascalon arena.
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Old Feb 25, 2006, 10:27 AM // 10:27   #28
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Originally Posted by Mysterial
(yay, another team that ignores the enemy monk to attack a warrior instead!)
Actually killing the monk first is often a BAD tactic in random arena. You always take the weakest enemy first, and the monk usually isn't. Always attacking the monk first isn't just a good way to lose, it's often a good way of not getting any kills at all.
A lot of the rubbish thrown around in this thread is obviously gvg & team players who don't understand random arena at all. You guys are obviously used to being carried by 3 monks and a necro.

Quote:
and just plain griefers, I've given up trying to hold the high ground here and have become like everybody else: leave and rejoin repeatedly until you get a team that looks like it might have a chance.
So because you tired of griefers, you became one. <insert golf clap> Well done. Good job.

Last edited by Numa Pompilius; Feb 25, 2006 at 10:53 AM // 10:53..
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Old Feb 25, 2006, 10:38 AM // 10:38   #29
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Originally Posted by CleverLoginName
There's a ten win limit? I've gotten 40. Is the limit just in random arenas? I was in the Ascalon arena.
That's for RA, once you get 10 wins it automatically puts you into TA battles afterwards.
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Old Feb 25, 2006, 10:54 AM // 10:54   #30
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Quote:
Originally Posted by CleverLoginName
There's a ten win limit? I've gotten 40. Is the limit just in random arenas? I was in the Ascalon arena.
Yeah, there's a ten win limit. After ten wins in random arena, you go to the Team Arena. Unfortunately there's no limit to the griefing of newbie players by twinked-out faction farmers in the low-level arenas yet.
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Old Feb 25, 2006, 02:16 PM // 14:16   #31
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Quote:
Originally Posted by Numa Pompilius
Actually killing the monk first is often a BAD tactic in random arena. You always take the weakest enemy first, and the monk usually isn't. Always attacking the monk first isn't just a good way to lose, it's often a good way of not getting any kills at all.
A lot of the rubbish thrown around in this thread is obviously gvg & team players who don't understand random arena at all. You guys are obviously used to being carried by 3 monks and a necro.
Quote:
Originally Posted by Mysterial
Oh, please. You know I meant things like your team of Mending Warriors who can't outdamage a fly trying to hack at a warrior who's got a monk lazily throwing spells at him. Yeah, if you've got a miracle team that can manage to suppress a monk and attack someone else, you can do that, but the vast majority of the time you're lucky if your team has enough damage output to beat a monk at all.
If you can't be bothered to read, go someplace else.

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So because you tired of griefers, you became one. <insert golf clap> Well done. Good job.
Perhaps so, but if Arenanet is not going to be bothered to deal with something so easily fixable, I'm going to take that as them supporting it.
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Old Feb 26, 2006, 02:59 PM // 14:59   #32
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Quote:
Originally Posted by Mysterial
If you can't be bothered to read, go someplace else.
As we're on the subject of reading comprehension I'll repeat myself: it's often, perhaps even usually, a BAD idea to attack monks first. Precisely because they're hard to kill. If your whole team spends the first two minutes bashing the enemy monk -and every monk in random arena are specced for defence- your team is toast.
The thing with monks is that they do little damage, and that's why in random arena it's better to focus on the weakest enemy and take it out first. Have someone annoy the monk a little, and that mesmer who'd otherwise have pwnt your casters is an easy kill.

And mending is a decent skill in random arena, as you're quite unlikely to have anyone healing you, as a warrior you don't have enough energy to heal yourself, and your main problem will be degen, not spike. Healing signet? Yeah, if only it didn't get interrupted, and if only you didn't take as much damage using it as you get from it.
Even more amusing is when people _complain that wamos with mending and healing touch/breeze are too hard to kill_ because, of course, noone brings unsexy skills like enchant removal.
Quote:
Perhaps so, but if Arenanet is not going to be bothered to deal with something so easily fixable, I'm going to take that as them supporting it.
Griefers always have an excuse.
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Old Feb 26, 2006, 03:46 PM // 15:46   #33
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I hate griefers/leavers. I had a team a while ago that had two rounds in a row with a leaver. No one wanted to group up with 2 mesmers and a necro. When, on the 3rd round we finally got someone who stayed (guess what it was another mesmer) we got even better and completed 13 or 14 rounds. I think it was tough for the other teams to pick a target (so few ppl in RA follow the called target).

I am not sure about the whole attack monk first (and yes I did read all the posts). When I take my Mes to th RA he is ALWAYS, ALWAYS, ALWAYS attacked first. It seems to me that only really bad players don't attack me first.

For me, it depends on my setup who I attack first. I usually go for who ever is causing the most pain to our team...

Oh yeah, Numa, you better watch out if you see Obi Lou coming your way in the RA. I'll shatter that mend and then interupt you putting it back up (I'll even backfire you if you try too many times). j/k

(actually I probably would do that )
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Old Feb 26, 2006, 04:12 PM // 16:12   #34
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Looking at your ranger build id also say you need to be shot,
run round in circles crippling people until everyone leaves build :P
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Old Feb 26, 2006, 10:15 PM // 22:15   #35
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Quote:
Originally Posted by Numa Pompilius
Even more amusing is when people _complain that wamos with mending and healing touch/breeze are too hard to kill_ because, of course, noone brings unsexy skills like enchant removal.
Griefers always have an excuse.
*faints*
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Old Feb 27, 2006, 01:48 AM // 01:48   #36
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Quote:
Originally Posted by Divinus Stella
Looking at your ranger build id also say you need to be shot,
run round in circles crippling people until everyone leaves build :P
i don't think so, considering that pin down's got a long enough recharge time so that i won't be able to "run round in circles crippling people". at least, not without some very lucky breaks.

anyways, the build i'm using is actually modified from the IVEX trapper the game comes with. i don't have enough skills unlocked to make a good interrupter yet (most notably oath shot and concussion shot). if you think lack of playing hours and lack of skills unlocked is a reason to be shot, then go ahead and shoot me.
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Old Feb 27, 2006, 02:03 AM // 02:03   #37
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Quote:
Originally Posted by Numa Pompilius
A lot of the rubbish thrown around in this thread is obviously gvg & team players who don't understand random arena at all. You guys are obviously used to being carried by 3 monks and a necro.
Lol i remember running into a warrior in RA once when I was testing a gvg warrior build who tried to tell me I didn't know anything about the deep tactics required to win in ra.

Perhaps if these people had a clue they'd realise that 90% of people that do well in GvG/HA have also played extensively in RA/TA and they certainly don't need the pretentious attitude from the so called RA "expert" (LOL).
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Old Feb 27, 2006, 10:02 AM // 10:02   #38
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Yeah, because having played a lot of IWAY or Ranger spike or in an organized GvG team with three monks sure proves you'll be good in RA.

I'm not saying there's deep tactics in RA, I'm saying playing like you would in GvG or other organized battles doesn't work. I'm saying that RA is DIFFERENT than TA/HoH/GvG. And specifically that "everyone attack the monk first" is often a really really bad tactic, because the monks in RA are usually specced for defence and takes a lot of killing, and while you kill him you've got three damage-dealing enemies running completely unchecked.

This inflexibility is also why people drop out of matches. They're used from HoH/TA to have a certain team build, their build doesn't stand on its own, and they simply don't function if they happen to spawn with three wars or two mesmers and a necro. So they drop, complaining about 'noobs' who bring 'worthless' builds.

So it's not about deep tactics, it's about the LACK of deep tactics. Pretty much any skill except Otyughs Cry can be useful in RA, because it's so chaotic and unplanned.
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Old Feb 27, 2006, 10:17 AM // 10:17   #39
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I've found it's usually a good idea to at least do a damage test on a mesmer before attacking the monks. Why? Mesmers are by far softer targets, and they will absolutely own you if they're interupters. If the monk isn't very good, or the Mes is a little too soft, you can get an easy and quick kill.

On the other hand, most of my RA experiences are wammos C+Spacing their way through the mobs, depending on Mending to make them invincable. I just wish I could get through to them sometimes -_-;;

To the OP: Your Ranger's build looks like a griefer build. Where's your Res sig? No offense, but it looks like it's just there to be annoying.
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Old Feb 27, 2006, 10:23 AM // 10:23   #40
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Read this part again.

Quote:
Originally Posted by TMWNN
Perhaps if these people had a clue they'd realise that 90% of people that do well in GvG/HA have also played extensively in RA/TA.
And suggesting that anyone who has who has decent rank got if from IWAY or ranger spike just makes you look like a jealous wannabe. Many players (myself included) got thier rank without either of these builds, and amusingly both IWAY and particulaly R-spike require alot more skill for sucess than winning in RA.
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